Projectile Motion Calculator
Calculate range, maximum height and flight time of a projectile launched at an angle.
About Projectile Motion Calculator
Horizontal and vertical motion are independent: horizontal velocity stays constant while vertical motion is uniformly accelerated. Launching from a height extends flight time and shifts the optimal angle below 45 degrees. The 45-degree optimum only holds for launch and landing at the same height; from any elevation the best angle is lower.
Formula
Projectile Motion
Range = vₓ t, with t from solving h₀ + v_y t − ½ g t² = 0
- vₓ
- Horizontal velocity component, constant without drag
- v_y
- Initial vertical velocity component
Worked example
With the default values below, Projectile Motion Calculator returns Horizontal Range of 91.743. Change any input above and every figure here is recalculated in your browser.
Inputs used
- Launch speedminimum 0 m/s
- 30 m/s
- Launch angleaccepts 0–90 degrees
- 45 degrees
- Launch heightminimum 0 m
- 0 m
- Gravitational accelerationminimum 0.01 m/s2
- 9.81 m/s2
Results
- Horizontal Range
- 91.743 m
- Maximum Height
- 22.936 m
- Time of Flight
- 4.325 s
- Impact Speed
- 30.000 m/s
- Angle That Maximises Range
- 45.0 degrees
Step by step
- 1Values used
- 2Projectile Motion
- 3Horizontal Range= 91.743 m
- 4Maximum Height= 22.936 m
- 5Time of Flight= 4.325 s
- 6Impact Speed= 30.000 m/s
- 7Angle That Maximises Range= 45.0 degrees
Assumptions and limits
- The result is derived only from the 4 inputs listed above. Anything not among them is not part of the calculation.
- In particular, this calculator does not take inflation, tax, fees or charges or compounding frequency into account.
- Figures are rounded for display to 3 decimal places, so totals built from several rounded parts can differ slightly from the unrounded arithmetic.
How these calculators are built and tested is described on the Methodology page. If a figure looks wrong, please report it.
Frequently Asked Questions
How is Projectile Motion calculated?
Range = vₓ t, with t from solving h₀ + v_y t − ½ g t² = 0 Horizontal and vertical motion are independent: horizontal velocity stays constant while vertical motion is uniformly accelerated. Launching from a height extends flight time and shifts the optimal angle below 45 degrees.
Why does Projectile Motion matter?
The 45-degree optimum only holds for launch and landing at the same height; from any elevation the best angle is lower.
What values do I need to enter?
This calculator takes 4 inputs: Launch speed, Launch angle, Launch height, Gravitational acceleration. The pre-filled defaults are a realistic starting point — replace them with figures from your own environment for a result you can act on.
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