Work out rubik cube moves instantly with clear inputs, formula shown and shareable results.
Solve time is the method's typical move count divided by your turning speed, and efficiency compares that move count with God's number, the proven 20 move maximum in the half-turn metric. Speed comes from fewer moves at least as much as from faster hands, which is why switching from a beginner method halves solve time at the same turning rate.
Turning time
seconds = move count / turns per second
Efficiency
efficiency % = 20 / method move count x 100
seconds = move count / turns per second. Solve time is the method's typical move count divided by your turning speed, and efficiency compares that move count with God's number, the proven 20 move maximum in the half-turn metric.
Speed comes from fewer moves at least as much as from faster hands, which is why switching from a beginner method halves solve time at the same turning rate.
Enter method, your turns per second, inspection time. The defaults shown are a realistic worked example — swap in your own figures to get a result you can use.