Work out experience points to level instantly with clear inputs, formula shown and shareable results.
A power-law curve sets the cumulative requirement as base times level to the exponent, so the cost of one level is the difference between two consecutive thresholds. With an exponent of 1.5 each level costs roughly proportionally more than the last, which is the standard way games stretch late-game progression.
Level threshold
total XP for level L = base x L ^ exponent
Cost of a level
cost = threshold(L + 1) - threshold(L)
total XP for level L = base x L ^ exponent. A power-law curve sets the cumulative requirement as base times level to the exponent, so the cost of one level is the difference between two consecutive thresholds.
With an exponent of 1.5 each level costs roughly proportionally more than the last, which is the standard way games stretch late-game progression.
Enter experience points now, current level, base experience per level, curve exponent. The defaults shown are a realistic worked example — swap in your own figures to get a result you can use.