Inverse Square Law For Light Calculator
Work out inverse square law for light instantly with clear inputs, formula shown and shareable results.
About Inverse Square Law For Light Calculator
Light from a point source spreads over a sphere, so illuminance falls with the square of distance. Moving from 1 m to 3 m cuts 800 lux to 89 lux - a ninefold drop, or about 3.17 photographic stops. The product E.d^2 is constant and equals the source intensity in candela.
Formulas
Inverse square law
E2 = E1 x (d1 / d2)^2
Source intensity
I = E x d^2
Worked example
With the default values below, Inverse Square Law For Light Calculator returns Illuminance At The Second Distance of 88.889. Change any input above and every figure here is recalculated in your browser.
Inputs used
- Illuminance at the first distanceminimum 0 lx
- 800 lx
- First distanceminimum 0 m
- 1 m
- Second distanceminimum 0 m
- 3 m
Results
- Illuminance At The Second Distance
- 88.889 lx
- Ratio To The Original
- 0.1111
- Implied Source Intensity
- 800.0 cd
- Change In Photographic Stops
- 3.170
Step by step
- 1Values used
- 2Inverse square law
- 3Source intensity
- 4Illuminance At The Second Distance= 88.889 lx
- 5Ratio To The Original= 0.1111
- 6Implied Source Intensity= 800.0 cd
- 7Change In Photographic Stops= 3.170
Assumptions and limits
- The result is derived only from the 3 inputs listed above. Anything not among them is not part of the calculation.
- In particular, this calculator does not take inflation, tax, fees or charges or compounding frequency into account.
- Figures are rounded for display to 4 decimal places, so totals built from several rounded parts can differ slightly from the unrounded arithmetic.
How these calculators are built and tested is described on the Methodology page. If a figure looks wrong, please report it.
Frequently Asked Questions
Does this apply to a softbox or a fluorescent tube?
Only beyond a few times its largest dimension. Close in, an extended source falls off much more gently, which is why big softboxes are forgiving.
Why does moving a light slightly matter so much up close?
Because the fall-off is quadratic. Moving from 0.5 m to 1 m loses three quarters of the light; from 5 m to 5.5 m loses under a fifth.
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