Calculate effective DPI and the distance needed for a full 360 degree turn.
eDPI makes sensitivity comparable between players using different DPI, but only cm/360 is comparable across different games, because each game applies its own yaw constant. Copying another player's in-game sensitivity without matching DPI produces a completely different feel, which is why eDPI rather than the in-game number is what gets shared.
DPI / eDPI
eDPI = DPI × in-game sensitivity; cm/360 = 360 ÷ (yaw × sensitivity) ÷ DPI × 2.54
eDPI = DPI × in-game sensitivity; cm/360 = 360 ÷ (yaw × sensitivity) ÷ DPI × 2.54 eDPI makes sensitivity comparable between players using different DPI, but only cm/360 is comparable across different games, because each game applies its own yaw constant.
Copying another player's in-game sensitivity without matching DPI produces a completely different feel, which is why eDPI rather than the in-game number is what gets shared.
This calculator takes 3 inputs: Mouse DPI, In-game sensitivity, Game yaw constant. The pre-filled defaults are a realistic starting point — replace them with figures from your own environment for a result you can act on.