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DPI / eDPI Calculator

Calculate effective DPI and the distance needed for a full 360 degree turn.

About DPI / eDPI Calculator

eDPI makes sensitivity comparable between players using different DPI, but only cm/360 is comparable across different games, because each game applies its own yaw constant. Copying another player's in-game sensitivity without matching DPI produces a completely different feel, which is why eDPI rather than the in-game number is what gets shared.

Formula

DPI / eDPI

eDPI = DPI × in-game sensitivity; cm/360 = 360 ÷ (yaw × sensitivity) ÷ DPI × 2.54

eDPI
Effective sensitivity, comparable across different DPI settings
cm/360
Physical mouse movement for a full turn, the truly comparable measure

Worked example

With the default values below, DPI / eDPI Calculator returns Effective DPI of 360.00. Change any input above and every figure here is recalculated in your browser.

Inputs used

Mouse DPIminimum 1
800
In-game sensitivityminimum 0.001
0.45
Game yaw constantminimum 0
0.022

Results

Effective DPI
360.00
Centimetres per 360 Degree Turn
115.455 cm
Inches per 360 Degree Turn
45.455 in
Mouse Counts per 360 Degrees
36,364
Sensitivity Band
Very low sensitivity — requires a large mousepad

Step by step

  1. 1Values used
  2. 2DPI / eDPI
  3. 3Effective DPI= 360.00
  4. 4Centimetres per 360 Degree Turn= 115.455 cm
  5. 5Inches per 360 Degree Turn= 45.455 in
  6. 6Mouse Counts per 360 Degrees= 36,364
  7. 7Sensitivity Band= Very low sensitivity — requires a large mousepad

Assumptions and limits

  • The result is derived only from the 3 inputs listed above. Anything not among them is not part of the calculation.
  • In particular, this calculator does not take inflation, tax, fees or charges or compounding frequency into account.
  • Figures are rounded for display to 3 decimal places, so totals built from several rounded parts can differ slightly from the unrounded arithmetic.

How these calculators are built and tested is described on the Methodology page. If a figure looks wrong, please report it.

Frequently Asked Questions

How is DPI / eDPI calculated?

eDPI = DPI × in-game sensitivity; cm/360 = 360 ÷ (yaw × sensitivity) ÷ DPI × 2.54 eDPI makes sensitivity comparable between players using different DPI, but only cm/360 is comparable across different games, because each game applies its own yaw constant.

Why does DPI / eDPI matter?

Copying another player's in-game sensitivity without matching DPI produces a completely different feel, which is why eDPI rather than the in-game number is what gets shared.

What values do I need to enter?

This calculator takes 3 inputs: Mouse DPI, In-game sensitivity, Game yaw constant. The pre-filled defaults are a realistic starting point — replace them with figures from your own environment for a result you can act on.

DPI / eDPI Calculator – Calculate Effective DPI | Calcrivo