GPU Bottleneck Calculator
Identify whether the CPU or GPU limits performance at a given resolution.
About GPU Bottleneck Calculator
Raising resolution increases GPU load without changing CPU load, which is why a CPU bottleneck at 1080p can become a GPU bottleneck at 4K on the same machine. Some bottleneck always exists, so the useful question is whether the limiting component is the one you intended to spend the most on.
Formula
GPU Bottleneck
Achievable frame rate = min(CPU ceiling, GPU ceiling scaled by resolution)
- resolution factor
- GPU load rises with pixel count while CPU load stays roughly flat
- bottleneck severity
- How much headroom the faster component has
Worked example
With the default values below, GPU Bottleneck Calculator returns Achievable Frame Rate of 86.4. Change any input above and every figure here is recalculated in your browser.
Inputs used
- CPU frame rate ceilingminimum 1 fps
- 180 fps
- GPU frame rate ceilingminimum 1 fps
- 120 fps
- Resolutionone of 1080p, 1440p, 4K
- 1440p
- Target frame rateminimum 1 fps
- 144 fps
Results
- Achievable Frame Rate
- 86.4 fps
- Limiting Component
- GPU — lowering settings or resolution would raise frame rate
- Bottleneck Severity
- 52.00%
- GPU Ceiling at That Resolution
- 86.4 fps
- Target Frame Rate Met
- No
Step by step
- 1Values used
- 2GPU Bottleneck
- 3Achievable Frame Rate= 86.4 fps
- 4Limiting Component= GPU — lowering settings or resolution would raise frame rate
- 5Bottleneck Severity= 52.00
- 6GPU Ceiling at That Resolution= 86.4 fps
- 7Target Frame Rate Met= No
Assumptions and limits
- The result is derived only from the 4 inputs listed above. Anything not among them is not part of the calculation.
- In particular, this calculator does not take inflation, tax, fees or charges or compounding frequency into account.
- Figures are rounded for display to 2 decimal places, so totals built from several rounded parts can differ slightly from the unrounded arithmetic.
How these calculators are built and tested is described on the Methodology page. If a figure looks wrong, please report it.
Frequently Asked Questions
How is GPU Bottleneck calculated?
Achievable frame rate = min(CPU ceiling, GPU ceiling scaled by resolution) Raising resolution increases GPU load without changing CPU load, which is why a CPU bottleneck at 1080p can become a GPU bottleneck at 4K on the same machine.
Why does GPU Bottleneck matter?
Some bottleneck always exists, so the useful question is whether the limiting component is the one you intended to spend the most on.
What values do I need to enter?
This calculator takes 4 inputs: CPU frame rate ceiling, GPU frame rate ceiling, Resolution, Target frame rate. The pre-filled defaults are a realistic starting point — replace them with figures from your own environment for a result you can act on.
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