Convert mouse sensitivity between games using their yaw constants.
Games differ in how much rotation one mouse count produces, so matching sensitivity means matching the product of sensitivity and yaw. The physical cm/360 is what stays constant across the conversion. Muscle memory is built on physical distance rather than in-game numbers, which is why converting properly preserves aim when switching games.
Sensitivity
Target sensitivity = source sensitivity × (source yaw ÷ target yaw)
Target sensitivity = source sensitivity × (source yaw ÷ target yaw) Games differ in how much rotation one mouse count produces, so matching sensitivity means matching the product of sensitivity and yaw. The physical cm/360 is what stays constant across the conversion.
Muscle memory is built on physical distance rather than in-game numbers, which is why converting properly preserves aim when switching games.
This calculator takes 4 inputs: Source game sensitivity, Source game yaw constant, Target game yaw constant, Mouse DPI. The pre-filled defaults are a realistic starting point — replace them with figures from your own environment for a result you can act on.