Sensitivity Converter
Convert mouse sensitivity between games using their yaw constants.
About Sensitivity Converter
Games differ in how much rotation one mouse count produces, so matching sensitivity means matching the product of sensitivity and yaw. The physical cm/360 is what stays constant across the conversion. Muscle memory is built on physical distance rather than in-game numbers, which is why converting properly preserves aim when switching games.
Formula
Sensitivity
Target sensitivity = source sensitivity × (source yaw ÷ target yaw)
- yaw constant
- Degrees of rotation per mouse count at sensitivity 1
- matched cm/360
- The goal of conversion, so physical movement stays identical
Worked example
With the default values below, Sensitivity Converter returns Target Game Sensitivity of 1.50000. Change any input above and every figure here is recalculated in your browser.
Inputs used
- Source game sensitivityminimum 0.001
- 0.45
- Source game yaw constantminimum 0
- 0.022
- Target game yaw constantminimum 0
- 0.0066
- Mouse DPIminimum 1
- 800
Results
- Target Game Sensitivity
- 1.50000
- Centimetres per 360 Degrees
- 115.455 cm
- Conversion Ratio
- 3.33333 x
- Source Effective DPI
- 360.00
- Target Effective DPI
- 1,200.00
Step by step
- 1Values used
- 2Sensitivity
- 3Target Game Sensitivity= 1.50000
- 4Centimetres per 360 Degrees= 115.455 cm
- 5Conversion Ratio= 3.33333 x
- 6Source Effective DPI= 360.00
- 7Target Effective DPI= 1,200.00
Assumptions and limits
- The result is derived only from the 4 inputs listed above. Anything not among them is not part of the calculation.
- In particular, this calculator does not take inflation, tax, fees or charges or compounding frequency into account.
- Figures are rounded for display to 5 decimal places, so totals built from several rounded parts can differ slightly from the unrounded arithmetic.
How these calculators are built and tested is described on the Methodology page. If a figure looks wrong, please report it.
Frequently Asked Questions
How is Sensitivity calculated?
Target sensitivity = source sensitivity × (source yaw ÷ target yaw) Games differ in how much rotation one mouse count produces, so matching sensitivity means matching the product of sensitivity and yaw. The physical cm/360 is what stays constant across the conversion.
Why does Sensitivity matter?
Muscle memory is built on physical distance rather than in-game numbers, which is why converting properly preserves aim when switching games.
What values do I need to enter?
This calculator takes 4 inputs: Source game sensitivity, Source game yaw constant, Target game yaw constant, Mouse DPI. The pre-filled defaults are a realistic starting point — replace them with figures from your own environment for a result you can act on.
