Gacha Pull Probability Calculator
Work out gacha pull probability instantly with clear inputs, formula shown and shareable results.
About Gacha Pull Probability Calculator
Without pity the chance is one minus the miss rate raised to the number of pulls; a hard pity counter guarantees the item once the threshold is reached, capping the worst case. At a 0.6% base rate ninety pulls only gives about a 42% natural chance, so the pity counter rather than the advertised rate is doing most of the work.
Formulas
Base chance
P = 1 - (1 - rate) ^ pulls, capped at the pity threshold
Expected pulls
expected = minimum of pity threshold and 1 / rate
Worked example
With the default values below, Gacha Pull Probability Calculator returns Chance of getting the item of 100.0000%. Change any input above and every figure here is recalculated in your browser.
Inputs used
- Base rate per pullaccepts 0–100 %
- 0.6 %
- Pulls you plan to makeminimum 1
- 90
- Guaranteed pull atminimum 1
- 90
- Cost per pullminimum 0.01
- 2.2
Results
- Chance of getting the item
- 100.0000%
- Chance from the base rate alone
- 41.8199%
- Pulls expected before success
- 90.00
- Expected spend
- $198.00
Step by step
- 1Values used
- 2Base chance
- 3Expected pulls
- 4Chance of getting the item= 100.0000
- 5Chance from the base rate alone= 41.8199
- 6Pulls expected before success= 90.00
- 7Expected spend= 198.00
Assumptions and limits
- The result is derived only from the 4 inputs listed above. Anything not among them is not part of the calculation.
- In particular, this calculator does not take inflation, tax or compounding frequency into account.
- Figures are rounded for display to 4 decimal places, so totals built from several rounded parts can differ slightly from the unrounded arithmetic.
How these calculators are built and tested is described on the Methodology page. If a figure looks wrong, please report it.
Frequently Asked Questions
How is the Gacha Pull Probability figure worked out?
P = 1 - (1 - rate) ^ pulls, capped at the pity threshold. Without pity the chance is one minus the miss rate raised to the number of pulls; a hard pity counter guarantees the item once the threshold is reached, capping the worst case.
Why does this matter?
At a 0.6% base rate ninety pulls only gives about a 42% natural chance, so the pity counter rather than the advertised rate is doing most of the work.
What do I need to enter?
Enter base rate per pull, pulls you plan to make, guaranteed pull at, cost per pull. The defaults shown are a realistic worked example — swap in your own figures to get a result you can use.
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