Loot Drop Probability Calculator
Work out loot drop probability instantly with clear inputs, formula shown and shareable results.
About Loot Drop Probability Calculator
Independent attempts follow the geometric distribution: the chance of no drop is (1 - rate) to the power of attempts, and the attempts for a 90% chance is log(0.1) over log(1 - rate). At a 2% rate the average is 50 attempts but 115 are needed for a 90% chance, which is why runs of bad luck feel far worse than the headline rate suggests.
Formulas
At least one drop
P = 1 - (1 - drop rate) ^ attempts
Attempts for 90%
attempts = ln(0.1) / ln(1 - drop rate)
Worked example
With the default values below, Loot Drop Probability Calculator returns Chance of at least one drop of 86.7380%. Change any input above and every figure here is recalculated in your browser.
Inputs used
- Drop rate per attemptaccepts 0–100 %
- 2 %
- Attempts mademinimum 1
- 100
Results
- Chance of at least one drop
- 86.7380%
- Drops expected
- 2.000
- Attempts for a 90% chance
- 114
- Average attempts per drop
- 50.00
Step by step
- 1Values used
- 2At least one drop
- 3Attempts for 90%
- 4Chance of at least one drop= 86.7380
- 5Drops expected= 2.000
- 6Attempts for a 90% chance= 114
- 7Average attempts per drop= 50.00
Assumptions and limits
- The result is derived only from the 2 inputs listed above. Anything not among them is not part of the calculation.
- In particular, this calculator does not take inflation, tax, fees or charges or compounding frequency into account.
- Figures are rounded for display to 4 decimal places, so totals built from several rounded parts can differ slightly from the unrounded arithmetic.
How these calculators are built and tested is described on the Methodology page. If a figure looks wrong, please report it.
Frequently Asked Questions
How is the Loot Drop Probability figure worked out?
P = 1 - (1 - drop rate) ^ attempts. Independent attempts follow the geometric distribution: the chance of no drop is (1 - rate) to the power of attempts, and the attempts for a 90% chance is log(0.1) over log(1 - rate).
Why does this matter?
At a 2% rate the average is 50 attempts but 115 are needed for a 90% chance, which is why runs of bad luck feel far worse than the headline rate suggests.
What do I need to enter?
Enter drop rate per attempt, attempts made. The defaults shown are a realistic worked example — swap in your own figures to get a result you can use.
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