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Network Latency Calculator

Break down gaming latency into network, server and display components.

About Network Latency Calculator

Network ping is only one component: a 64 Hz server adds around 16 milliseconds regardless of connection quality. Jitter matters more than raw ping because the client must buffer for the worst case. Chasing ping below about 20 milliseconds gives little benefit when the server tick rate contributes more than the network does.

Formula

Network Latency

Total = ping + jitter + tick interval + frame time + half a refresh interval

tick rate
How often the server simulates and broadcasts state
jitter
Variation in ping, which forces buffering and effectively adds latency

Worked example

With the default values below, Network Latency Calculator returns Total Perceived Latency of 58.04. Change any input above and every figure here is recalculated in your browser.

Inputs used

Round trip pingminimum 0 ms
28 ms
Jitterminimum 0 ms
4 ms
Server tick rateminimum 1 Hz
64 Hz
Client frame rateminimum 1 fps
144 fps
Display refresh rateminimum 1 Hz
144 Hz

Results

Total Perceived Latency
58.04 ms
Network Component
32.00 ms
Server Tick Component
15.63 ms
Client and Display Component
10.42 ms
Largest Component
Network — a closer server or wired connection would help most

Step by step

  1. 1Values used
  2. 2Network Latency
  3. 3Total Perceived Latency= 58.04 ms
  4. 4Network Component= 32.00 ms
  5. 5Server Tick Component= 15.63 ms
  6. 6Client and Display Component= 10.42 ms
  7. 7Largest Component= Network — a closer server or wired connection would help most

Assumptions and limits

  • The result is derived only from the 5 inputs listed above. Anything not among them is not part of the calculation.
  • In particular, this calculator does not take inflation, tax, fees or charges or compounding frequency into account.
  • Figures are rounded for display to 2 decimal places, so totals built from several rounded parts can differ slightly from the unrounded arithmetic.

How these calculators are built and tested is described on the Methodology page. If a figure looks wrong, please report it.

Frequently Asked Questions

How is Network Latency calculated?

Total = ping + jitter + tick interval + frame time + half a refresh interval Network ping is only one component: a 64 Hz server adds around 16 milliseconds regardless of connection quality. Jitter matters more than raw ping because the client must buffer for the worst case.

Why does Network Latency matter?

Chasing ping below about 20 milliseconds gives little benefit when the server tick rate contributes more than the network does.

What values do I need to enter?

This calculator takes 5 inputs: Round trip ping, Jitter, Server tick rate, Client frame rate, Display refresh rate. The pre-filled defaults are a realistic starting point — replace them with figures from your own environment for a result you can act on.

Network Latency Calculator | Calcrivo