Plan storage capacity for games, recordings and media libraries.
Games dominate immediate usage while recordings drive growth, so the two need planning differently. SSDs also need free space for wear levelling, which is why a reserve is included rather than filling to capacity. SSD write performance degrades sharply above about 90 per cent capacity, so the last tenth of a drive is not usefully available.
Storage
Used = games + one month of recordings + a 10 per cent system reserve
Used = games + one month of recordings + a 10 per cent system reserve Games dominate immediate usage while recordings drive growth, so the two need planning differently. SSDs also need free space for wear levelling, which is why a reserve is included rather than filling to capacity.
SSD write performance degrades sharply above about 90 per cent capacity, so the last tenth of a drive is not usefully available.
This calculator takes 5 inputs: Games installed, Average game size, Recording hours per month, Recording size per hour, Drive capacity. The pre-filled defaults are a realistic starting point — replace them with figures from your own environment for a result you can act on.